![]() I had 4.įaith law path: Sign all laws except house of healing and last law on middle tree.Īdaptation: Child labour safe jobs, soup, radical treatment, overcrowding,fighting arena, cemetery, public house, care house, moonshine. I only used sawmills and steam steelworks.įood: with 160 people I only upgraded to hunters hangars around day 20 or so. #Frostpunk 2 xbox upgradeUpgrade all your gathering, gathering post insulation 2 may not be needed. Upgrade all your housing including insulation. Other research: Infirmaries, I only really used 1 until the last couple of days of the storm I built another, I also upgraded them to heal faster and invested once into insulation. #Frostpunk 2 xbox generatorGenerator upgrades and heating: upgrade range once, generator power max out, advanced couplings and research both efficiencies. My gathering posts were liveable the worst until the last day of the storm. In the end I was running 2 steam coal thumpers, 8 gathering posts with insulation upgrade, advanced heaters, steam hubs and field kitchens. You can start signing extended and emergency shift laws after those first 2.Ĭoal: I would advise not to invest in coal mines, you can research this and use 1 up until the storm hits to help stockpile coal but it will have to be abandoned or sacrifice lives which means less manpower. I probably sent a scout out around day 6 or 7 since I didn't really need resources as much. The second item I researched was heaters since there was a temp dip coming. Build hunters hut, place workers before 1800.Īt this point you can start building gathering posts to keep people warm while at work, just keep children on coal. Sign soup law, build cookhouse and put 1 child in. Turn you generator on at 5:15 or 17:15 and put it into overdrive for the night.ĭay 2: Turn off generator at the start of the workday. You will have to cluster 4 or 5 housing outside the first ring but we will build a steam hub for that later. Leave space for a 2nd medical post later. ![]() Now we can start building medical post before midnight as well as all the tents we need all within the first ring. Remove everyone from steel to build workshop behind the stockpiles once you have enough place engineers and start researching fast gathering. Always keep the game on slowest setting unless you aren't planning on doing much.ĭay 1: Sign child labour safe places law, place the majority of your workers on wood, 10 or so on steel and the children on a coal pile. You cant pause in game but you can pause in build mode, research mode and law signing. ![]() Just adding a guide to how I did this, keep in mind I did this with 160 people throughout the whole playthrough and had 1 scripted death, rejected all refugees and skipped picking up all survivors with my scout. ![]()
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